

Kind of important, since there’s a lot of trash, and you might accidentally throw something into the sole trash bin of each room, y’know? Do love me a haunted occultist’s mansion, so I do. It’s got some good UX elements too, like an indicator as to whether something’s a key item. Likewise, Escape Room can be played multiplayer, and it’s about as chaotic as you’d expect, since, after all, some puzzles require multiple elements, people accidentally drop things or forget they’ve got things… But definitely fun. It’s pretty fun, and can be done solo or with friends. Solve the riddle, and get a key to unlock a drawer, which contains a puzzle element for a major riddle, solve a few more, thus solving the major element, solve a few major elements to obtain the final key, that sort of thing.

It isn’t always escape, but it most often is. And, honestly, that speaks in its favour, that what at first seems easy isn’t when you actually get down to it.įor those who haven’t experienced an escape room before, it’s usually a single room (multiple room escape rooms exist, but they’re less common) in which you solve puzzles to obtain the parts you need to achieve your objective. This, in summary, was my early experience with Escape Simulator, a first person escape room game. I see a lot of text here… But it’s CLUES, dammit! You see someone else play it, grit your teeth at the things they’re missing, or the obvious solution they’re not getting…Īnd then you play it yourself, and have a good meal of crow as you realise at least some of it isn’t anywhere near as easy as you thought it would be. You know, frustration is a powerful motivator for buying games sometimes.
